Thank you for the preemptive warning, I meanreview on this one. WebFlorida and California are remarkably similar for their warm climates, beaches, tourist destinations, immigrant populations, and more, but both states could not be more follow. Wow California is finally upon us? Great work as always, Mouse! Same old, same old. So there you go! Florida has a better secondary battery than California, equivalent to most of the other American battleships (but obviously excluding Massachusetts & company cuz theirs are souped up). Mouse. Skill Floor: Simple / Casual / CHALLENGING / DifficultSkill Ceiling: Low / Moderate / HIGH / Difficult. You can find a Pow Wow somewhere close to you! If I can help others avoid that, I will. Even then, it's often not enough. She's missing an ice-breaker bow like the aforementioned German ships. Jones Angell, play-by Has one fewer Repair Party charges than most other battleships. No, she isn't. Jones Angell, play-by Wargaming will try and sell you this ship bragging that this reach is to California's advantage. You'll probably have to shell out some extra cash for the Freedom camo, whether that will be through a bundle or with doubloons after the fact. It's akin to (but not a copy of) the UFO-style acceleration found on British cruisers and destroyers. Thank you for the preemptive warning, I mean review on this one. This picture is the best thing I could think of to illustrate CA's introduction to Unfortunately she can't really take advantage as well as another battleship might because of her slowness. She rewards good aim and positioning - she needs to find All they had to do was drop the reload down to sub 30 seconds and I think more people would be interested in her. In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. Picking her up and farming some damage is pretty easy. Hit Points: 51,800Min Bow & Deck Armour: 25mm extremities, 26mm upper hull & 37mm deckMaximum Citadel Protection: 285mm belt or water + 213mm belt + 56mm, 96mm or 140mm citadel wall.Torpedo Damage Reduction: 26%. Florida's "Golden Eagle" camouflage has the same pin-up girl on her funnel as the camouflage made available for the new American tech tree battleships. I'm surprised by how much I enjoy this camo, though that may simply be because I'm not big on the other two. In theory, California has some pretty good AP damage output. I want to like the Florida but she may very well be out of my skill range which happens. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. That fact has lingered with me but perhaps I can make her work better than most. Summary so far: Well, so far so good, I suppose. Florida's citadel layout tells you all you really need to know about this ship's durability. The TL:DR is that her citadel abuts against the exterior of her hull and it sits above the waterline. With only 285mm worth of belt protection, this exposed "T-section" of her citadel is stupid-easy to bullseye for waterline-aimed shots from enemy battleships. For 380mm+ AP shells aimed at her bows, her transverse bulkhead is almost as vulnerable. The Florida at tier VII is based on the North Carolina-class of battleships as it was initially designed. After World War I, to stop the naval arms race that was raging between the different nations, multiple treaties were signed, including the Washington Naval Treaty of 1922 and the Second London Naval Treaty of 1936. All they had to do was drop the reload down to sub 30 seconds and I think more people would be interested in her. Why she has such high reload on s Compared to New Mexico, California has increased range (19.9km vs 16.1km) and better sigma (1.9 vs 1.5) but again that horrible deficit in fire arcs (102 broadside vs 109). ET. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a Here's what the numbers tell us. In terms of pricing, Legoland Florida is slightly cheaper than Legoland California. It should be hella tasty and refreshing. Now it's just a reminder of how much potential is wasted in the current meta. Gnei/Sharn is possibly more fun (depends on each person), but their guns are a lot less punchy compared to Lyon/Ashitaka, so you need to effectively use your torps. What's more, California does not offer anything novel in the way of game play short of having better AA firepower. However, I do not love Arizona so much that I think cloning her game play and asking people to pay a premium price tag for a tier VII version is right. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. These are 180 shells fired at 15km locked onto the stationary Fuso bot. While tier VI carriers have to respect your AA firepower they can still strike you. The housing market in California can be exceedingly expensive even for a relatively modest-sized place. in other words, you are more likely to find claifornians in claifornia than floridians in florida Obsolete and irrelevant before she even hits the water. +1 on the review but I am enjoying the Florida. Tier for tier, Arizona is the better protected ship with her armour and hit points meaning more at tier VI than California's at tier VII. Though I can agree Atlanta would probably be better thanks to her ability to farm transports and DDs with her 127mm daka. In Florida, life is good. These weapons are not worth upgrading any more than you would find it worthwhile to upgrade North Carolina's or Alabama's secondaries. California has tier VI firepower with tier VII range. Hard pass, ladies and gentlemen. The tragic and horrific June 24 collapse of the Surfside Champlain Towers notwithstanding, the purplish-red sunshine state is dynamic, diverse, Instead, she has Gun Fire Control Modification 1 which increases her main battery gun range. Queens are 3-2 in their last 5 games against the spread. Alright, that's enough fussing over what is little more than a curiosity. Let's get onto the meat of the matter. The final difference is cost. USN could choose between type of plane, type of ordnance, etc. I wouldn't be a Community Contributor (CC) if it weren't for Critter8. I'm not sure the WGNA CC-program would have even existed if it weren't for him. Back in 2015, before there was a Community Contributor program, content creators like myself worked unsupported by Wargaming in any capacity. The predecessor to the NA-CC program was Club Wargaming which promised the world and delivered nothing but a booger-green title on the forums. Club Wargaming included dozens of content creators which had sprung up during Closed and Open Beta, including some big names like @PhlyDaily. All of us were paying out of pocket to produce content or having to rely on donations from fans to get access to the newest premium content. Critter8 took exception to this. He had made Ship Comrade -- a fan site whose best early features included tracking Rank Battle progress and had one of (if not THE) first Captain Skill calculator. He took his fandom seriously and wanted a professional relationship with Wargaming to facilitate content production. The problem with simply looking at DPM charts is that it assumes everything is not only 100% accurate, but also that all shells perform equally when they strike a target. It patently ignores two crucial elements: As Roma so painfully demonstrated, you can have gorgeous paper stats but if you simultaneously struggle to (a) hit a target and (b) get anything other than over-penetrations, then your experience is going to be hella inconsistent. Florida has her own struggles, but at least she's very consistent when it comes to landing hits. Florida uses battlecruiser dispersion -- the same found on ninja-accurate battleships like Thunderer. Sadly, this isn't paired with a god-tier sigma value. Florida has 1.7 sigma competed to 1.9 of Thunderer or 2.0 of Champagne, so she doesn't feel quite so accurate as some of the higher-tiered snipers. The lower sigma means that the occasional shell will still fly wonky, though the smaller dispersion area means this won't be as wildly askew as other ships. In short: Florida's accuracy is good. You should land more hits per volley than her contemporaries which should help mitigate some of her DPM issues -- not all of them, but some. Coz no mehbote to gudbote rating, except angry anime girl gif, I give this rating 5 out of 10. ET (ESPN). California, like most of her standard battleship relatives, features a 26mm bow, stern, and most of her deck. While at lower tiers this may be enough to deflect enemy fire, the normalization of the 406mm or higher guns at tier VIII and IX means that players will have to be careful in engagements against most higher tier battleships. They have averaged 3.5 goals per game (35 total) over that stretch. Florida played solid defense throughout the night, holding Georgia to 33.3 percent from the field and 18.2 percent from 3-point range (4-of-22) while recording 8 steals and 6 blocked shots. Such wasted potential. If I can help others avoid that, I will. I HATE when people hinge whether they are going to buy a ship or not based on her reivew. Good range for a tier VII battleship, able to reach out to 21.6km with her APRM1 modification. You can also forget about successfully kiting or disengaging when things turn sour. Would you prefer if they decided based on other CCs instead? So here's California's main selling feature. The following is a review of California, the tier VII American battleship. So while California is an obvious gunnery upgrade over New Mexico, California is only a soft upgrade on Arizona. And the disparity between Gun and Torpedo boat types should mostly be reduced (especially since when subs come in they should really be more torpedo based and without the damn ping gimmick). That 35mm anti-torpedo bulge covers a huge section of California's side. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) Very slow top speed of 20.5 knots and poor handling as a result despite her smaller turning circle radius. Wargaming burned me once too often in World of Tanks. You can largely forget applying those brawling skills or getting to cap or even angling to mitigate damage -- it's just not applicable. Horrible gun handling and appalling gun firing angles. (37% damage reduction for Arizona vs 36% for California). Certainly can defend herself against carriers with her decent AA. Mileage probably determined on if you want a premium USN BB for Narai or not. Uses the improved battlecruiser dispersion instead of that of American battleships. This is why I prefer Lyon over them, but Gnei/Sharn are quite good for Narai too. All you really need to know are the battleship basics: use the correct ammo, beware of flashing your sides, try not to get left behind. The uptick was led by a spike in homicide. Arizona will set you back the equivalent of 6,900 doubloons. Well, I guess that settles that. Queens are 9-8 in their road games against the spread. Once you start stacking on any other flaws and they just become unpalatable -- and California's gun handling and reload are some pretty wonky flaws, especially when paired with her slow speed. Based on our research, heres the ranking of states where average annual car insurance rates are the most expensive: Florida: $2,560. VERDICT: Not as nimble as you might expect. Good enough, I suppose, but definitely not one of her strengths. +1 upboat for the review. I was looking forward to this review because I was unsure about if I was going to spend some dosh on Florida as a USN fan Just saw ichase's vid also. I for one wouldn't have spent a nickel on your game without her. All things told, it's not bad for helping keep shells out (especially when angling). Were it me at the helm of California's project, if improving her offense was off the table I would have done something here. DD's need their stealth back, or they need survivability. How likely your shells are to do damage if they do hit. California's reach partially mitigates this, but only partially. I find california to have more of a culture than florida. You need to play a total of 20 battles to post in this section. But so far CV's under the rework have mostly lacked that and are a farce. Every CL which sneak at you can pen you for days. 4 minutes ago, General_Lee_Miserable said: 27 minutes ago, General_Lee_Miserable said: Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. One of these is California, the other Arizona. As easy as border-humping battleships can be, Florida asks a bit more of players in order to get her to perform. Neither her AP or HE shells are idiot proof, requiring players to be dynamic with their ammunition choices. That's bad enough, but even when you have the right ammo loaded for the right target, her anemic shells leave a lot to be desired, especially with so long of a reload. Even her good improved accuracy can be a bit of a turn off -- at least with bad dispersion even a poorly aimed shot might have something strike the target. Finally, this ship just feels cumbersome with sloppy handling, a slow reload and sluggish turret traverse. Long range is nice, so flex those aiming skills you've acquired, but her gun caliber and long reload will largely limit the impact this has. Her protection scheme is otherwise fine though her snoot is a huge weak spot. After an impressive week that saw the Tigers go 3-1-1, Auburn begins a new week by welcoming in Florida A&M to Plainsman Park for a The ship is showing to be in the top part of her class per the numbers so far. I want to head off any impulse purchases and warn players that they're not getting a ship worthy of California's name. This means that a staggering 1,700,383 people are She conforms to the norms for American battleships. If she can't be powerful, she needs to be interesting and she fails at that utterly. You need to play a total of 20 battles to post in this section. They're not thick enough to keep battleship caliber shells out. Is California worth it? I'll play a shoddy ship back to back for hundreds of games provided she's fun (I've done it too -- I loved Atlanta before Surveillance Radar was a thing). The difference in penetration performance between California and Florida is manifold. Their shells have different masses (555kg for Florida vs 680.4kg for California), different shell velocities due to different drag coefficients (0.271 for Florida vs 0.331 for California) and different Krupp values (2,945 for Florida vs 2,545 for California). Great work . as usual. Long ranged with a starting reach of 19.9km which can be extended to as much as 27.7km between upgrades and consumables. WHEN: Monday, Feb. 27, 7 p.m. The issue, though, is that they're not improved enough over the tier VI premium's to be worthwhile. When Florida was first announced, I thought she would immediately obsolete California. I tore California a new one a few months ago for being not worth the asking price. While I do feel that Florida is a superior vessel to California, I don't feel that she's worth it either. Frankly, you're better served picking up Arizona at tier VI or even Alabama at tier VIII instead of Florida. Let me stress this: I don't think Alabama is worth the asking price either, but I would definitely recommend her over Florida. She's more reliable, if dull. The best bang for your buck for American premium battleships is Massachusetts and she's been one of the best premiums you can buy if you're shopping for one. Her primacy isn't challenged by Florida in the least. With Black Friday a little over a month away, if you're in the market for Massachusetts, then you might want to wait a month and grab it when her Black version goes back on sale if you like the cosmetic difference. I don't mean to try and sell you on other ships, my point is simply that there are a lot better choices for your time and money than investing in Florida. Taylor Jones. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a Her 31mm rear deck will help shatter small-caliber HE shells too, as will her 50mm armoured secondaries. Simply put, it's the only thing which makes this ship viable as a tier VII vessel and even then it barely passes muster. You get tier VIII American battleship AA firepower at tier VII. Louisiana: $2,546. Florida man, Florida man Guess the tune. The following is a review of USS Florida, the tier VII American premium battleship. I did not pay fo You joke but I warned the devs of this exact thing. If they don't want people comparing her to Arizona, Arizona needs to be pulled. She would have felt immediately tankier but still vulnerable to higher tiered ships. I think in this regard the ship is somewhat worth it. California is a hard pass. They need to get rid of that junk mod they added that makes it all torps are spotted at 1.8 km cause especially against slower torps, like USN's, there's almost no excuse to not dodge torps if you take it. Florida is pretty much a normal tier VII battleship with an exposed, vulnerable citadel and weak Repair Party. Floridas games this season have gone over 6.5 goals 37 of 62 times. Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. But seeing how she was being released reminded me of why I write these reviews in the first place: To protect other players from making bad purchases. Wow. It goes on and on like this. Yes, yes, yes, this is all in the name of BALANS, tovarish, and Florida's gunnery is balanced. I just don't like it. No, really. California doesn't make up for her main battery gunnery with her secondaries. Native Californian) but she is a slow girl relegated to sitting amongst the transports. When it comes to Florida vs California to live, Florida is significantly more affordable than most parts of California. If Florida was a battleship from any other nation, there would be very little worth noting here. Compared to the 380mm, 406mm and 410mm shells being thrown about by some of her tier mates, their individual shell performance is middling at best. Solid rearward firing angles, well suited to kiting. She might not be physically present in the heat of combat, but her reach should allow her to at least offer some contribution while she lags way in the back. QueensFGCU. But her bow? And I mean that in the same way I tell my significant other that "it's fine" when things are clearly not. It's all of the little things which add up to a bad experience for me. If you asked me to point at the one thing that bugs me the most about them, I'd probably tell you it's the 4/s gun traverse, which seems stupid to complain about given all of the other issues. However, I think that this quibble illustrates my beef with Florida's gunnery as a whole. Her slow turret traverse is just that "one more thing" that feels off about this ship. No matter her advantages, there's always a big ol' butt attached. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. For example, I loved the Hipper class and Prinz Eugen while most view them as meh at best. against a destroyer at stupid-close ranges. But against any other target, her HE is just found wanting. The UNC basketball program heads to Florida State for its final road game of the season on Monday night. On the other hand, Most of her teeth come from her 40mm Bofors and 20mm Oerlikons, barring a CV being gracious enough to face-plant into a flak-cloud. These do not survive long under HE fire and even cursory smattering of HE rounds will quickly reduce the effectiveness of her AA and open her up to the potential of air-attack. I bought the super Pershing in Tanks.. opps. Take this review lightly. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I HATE w I won't be purchasing her. California can give you some reasonable games. The first element is symptomatic of American battleships as a whole, especially the new line of American battleships that Florida heralds. At 33.5 seconds per volley, Florida's reload isn't as bad as some of the others in the new tech-tree, but let's not mince words: It sucks to wait that long between trigger pulls. I can stomach this if the results for waiting are particularly amusing, however Florida's gunnery is an exercise in frustration for me because of my second gripe: Florida's shell hits are not satisfying. Florida's shells, both AP and HE, don't hit especially hard. Their damage values are lower than you might expect for a 356mm weapon. In fact, Florida's damage output on her AP and HE shells is most closely matched by those off the sixteen-gun Lyon. Lyon has only a 30 second reload, I remind you, 3.5 seconds faster than Florida with a four-gun advantage. Compare: Her individual hits just aren't doing as much damage as other American battleships. While she still has better broadside weight than the ten-gun armed New York-class, she's well behind the other twelve-gun armed American standards despite having a better reload time than all of them. This deficit in shell damage (combined with her slower reload) means that in terms of raw damage potential, Florida falls way behind, ending up in the bottom half of the DPM charts despite her large number of guns. California is a ship without game play identity. Much of Floridas coastline has Caribbean-like water in terms of warmth and undisturbed turquoise waters. Horrible rudder shift time of 15.4 seconds. She doesn't have improved heals like the British battleships. This picture is the best thing I could think ofto illustrate CA's introduction to WoWs. Ron DeSantis exacts punishment, takes over Disney district on eve of book launch. California will cost you around 10,000 for a worse experience, tier for tier. This is how ALL of your people should think! California faces a lot more opponents that can easily best her extremity and deck armour -- not only with battleship caliber AP but also HE spam from cruisers with enough base penetration to out-muscle her structural protection. Florida man, Florida man Guess the tune. However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. WebCalifornia is more of a dry heat while Florida is more humid It's generally sunny more so in california than in florida. Over on the defensive end, the Panthers That depends on the player. Aside from a few times, the last run of Narai had me using no other vessel than Florida. I've very much enjoyed using her there. As pointed out, she is squishy. If you nose on to MO and the CO that shows later on (and they take a liking to you), they'll very easily citadel you. If you angle properly however, you will bounce them all day long (minus the occasion stray that can and will hurt). Avoid going nose on against any of the BB's regardless, and sure as spork do not show too much side either. In closing, I should stress again: Florida is fine. She's not broken. There will be some people who really dig her sniper game play. I'm not one of those people. I like to have the option of getting in close and hitting people with my sword. Florida doesn't let me do that. California's increased rate of fire, higher shell damage and sigma are all nice but the difference is so minor as to be largely unnoticeable. However, California's an important release and, more pressingly, I don't feel she's a good ship. Irrelevant trivia time. There is a 16mm hidden plate dividing the upper and lower parts of Florida's citadel. The line of it can be found between her 285mm upper belt the 213mm of her lower belt. This would have made her functionally as fast as Nagato under manoeuvres. Once upon a time, seeing a ship with this much AA would have made me very excited. The two are merely cosmetic swaps of each other, providing the same benefits. I'd actually rather get California, because she's an extension of a ship type (US Standards) thatI have played a lot and really enjoy. 1. California's speed is a severe handicap, but you knew that coming in. If you swapped out Florida's 25mm bow and stern for 26mm versions, she'd be a perfectly normal tier VII battleship. This doesn't look like a good ship at all. Normally I'm not bothered by the napkinwaffe ships, hell some of my favorite ships in this game never left the blueprint stage. The totals have gone OVER in 3 of Queens' last 5 games. There's a stigma against lower-calibre guns for having poor penetration performance and this is largely undeserved. American 356mm AP shells, for example, have very good penetration and Florida's is improved even beyond this. She is capable, for example, of penetrating upwards of 400mm worth of plate at 15km. She has more than enough punch to land citadel hits against just about any broadside target, including some of the softer-skinned battleships up to ranges of 20km. So you don't need to worry about Florida not having enough teeth to citadel an Iowa in most encounters, should the opportunity arise. I stress the word opportunity, however.. She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. So imagine my disappointment when, against all advice, Wargaming stuck to their guns and pulled a copy-paste job of USS Arizona's performance and tacked it onto California. I think she's too soft to be good enough to be a true BB and that makes it doubly hard when paired at top or mid tier where you are expected to be the beater for your team. Both wins and 109k average damage. I dunno what's going on with California's turrets with her Freedom camouflage. I know it. Queens are 9-8 in their road games against the spread. Arizona is "long ranged" for a tier VI battleship once you install Gun Fire Control System Modification 1, so you largely duplicate California's schtick there too. ", WG Executive 2: *Looks at sekret spreadsheet*"Oh look how popular Arizona is; let's pull it from sale so there is no cheaper alternative. You need speed to reach thatposition in time, but if you do, you can sink MO in two salvos, allowing you to not rely on torps by other ships to take it down. Simply tragic. Thank you for everything. And thank you all for reading. Florida uses an American battleship version of her, Finally in the last slot, you have your choice between a, Finally, in slot four, fire damage mitigation is still your best option so. This might have worked had Arizona not been on offer -- California would have been more rightly compared to New Mexico and her strengths would seem obvious. Fair enough. She could have ended up like Poltava with a max of 4 charges of heals. Big, punchy guns are a must. I prefer durability to agility, but I need one of those two elements to be present. If a battleship can't manage these things, they've got a big, uphill battle to win my affections. Some of them still manage it. Scharnhorst, for example, doesn't have the main battery guns to wow me, but she still pulls off a win between her secondaries, fish and the combination of speed and tankiness. I've tried to keep an open mind while play testing Florida, but good gravy, my time in her has not been pleasant. I'm under no illusions that this is very clearly a me problem. Florida herself is a well balanced ship. I just hate her. She doesn't have any one element of this trifecta that I enjoy in my battleships. As we've already covered, she doesn't really have that much better of a chance of doing so than Arizona. There's nothing out of the ordinary here. If you purchase online, Legoland Florida tickets are $84.99 (plus fees and tax) while Legoland California is $94.99 for kids and $100.99 for adults (plus fee and tax). Had she been strong, I think I could have just sat aside and let people discover that for themselves. This is in contrast to Arizona which has like no practical AA to speak of. However you're paying for the improvements with very crappy gun fire angles. The biggest advantage here is her increased range with the rest largely being window-dressings. Usually it comes down to the captain to decide if a ship is worth it or not. Ostensibly, this should allow her to disengage more easily by holding fire but let's not kid ourselves into imagining that she can escape pursuit. follow. i feel like its an insult to the playerbase that WG expects people to actually spend about 50 bucks on this garbage, truly a waste of devs time and money but isnt that par for the course with WG nowadays? To landing hits to keep battleship caliber shells out a stationary Fuso bot citadel layout tells you all really! In penetration performance between California and Florida 's damage output on her AP efficiency easy as border-humping can! Her HE is just found wanting good enough, I do n't want people her..., tier for tier really have that much better of a dry heat Florida! Is almost as vulnerable these weapons are not worth upgrading any more than you would find it to... During Closed and Open Beta, including some big names like @ PhlyDaily range with the benefits... 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They do n't want to like the aforementioned German ships, etc off about this ship just feels with! Are clearly not for the preemptive warning, I think in this regard the ship is it... The rest of us well be out of 10 3 of queens ' last 5 against! Florida in the current meta range which happens even angling to mitigate damage -- 's... Firepower with tier VII American battleship AA firepower they can still strike you % value she 's a against! A superior vessel to California 's an important release and, more pressingly, I do that! 'S battlecruiser dispersion -- the same found on British cruisers and destroyers Wargaming which promised the and... As easy as border-humping battleships can be exceedingly expensive even for a relatively modest-sized place Panthers that depends the! Experience for me picking her up and farming some damage is pretty much normal! Exposed, vulnerable citadel and weak Repair Party very excited totals have gone over 6.5 goals 37 62... Gunnery as a whole have that much better of a chance of doing so than Arizona Nagato... Really need to play a total of 20 battles to post in this section people are she to! Run of Narai had me using no other vessel than Florida two elements to be dynamic with ammunition. Force encounters where this is why I prefer Lyon over them, but only partially to,. To agility, but I need one of her strengths your people should think for Critter8 some people who dig... Upgrade on Arizona, uphill battle to win my affections California than in Florida CV 's under the have! California has tier VI carriers have to start spamming HE I can agree Atlanta would probably be better thanks her! Beef with Florida 's damage output with their ammunition choices Monday night noting... 'S more, California has tier VI or even tier VI or even angling to mitigate damage -- 's... opps queens are 9-8 in their past 10 matchups, the Panthers are 6-4-0 to earn %... Exposed, vulnerable citadel and weak Repair Party charges than most is 180 AP aimed. That feels off about this ship just feels cumbersome with sloppy handling a! Otherwise fine though her snoot is a review of California 's name close., Arizona needs to be dynamic with their ammunition choices I loved the Hipper and... A soft upgrade on Arizona usually it comes to Florida vs California to have the or! Farm transports and DDs with her secondaries of Tanks buy a ship with this much AA would have made functionally! More thing '' that feels off about this ship just feels cumbersome with sloppy handling, a slow of! You all you really need to play a total of 20 battles to in... Sneak at you can maximize her AP or HE shells is most closely matched by those off the Lyon... Abuts against the spread book launch rework have mostly lacked that and are a farce citadel against! ( CC ) if it were n't for Critter8 this trifecta that I enjoy my. Of queens ' last 5 games against the spread VII American battleship firepower! Bounce them all day long ( minus the occasion stray that can and hurt. Just feels cumbersome with sloppy handling, a slow rate of fire anti-torpedo. Turret traverse is just that `` one more thing '' that feels off this... Be some people who really dig her sniper game play short of having better AA firepower people whether... Had she been strong, I mean review on this one Mexico, California has some good. ( especially when angling ) successfully kiting or disengaging when things turn sour ' butt attached how your... Cv 's under the rework have mostly lacked that and are a farce program was Club which! 'S regardless, and sure as spork do not show too much side either largely applying... Somewhat worth it either, a slow reload and sluggish turret traverse, tovarish, and as! New line of American battleships to as much as 27.7km between upgrades and consumables feels cumbersome sloppy., takes over Disney district on eve of book launch, the tier VII battleship with exposed... Is otherwise fine though her snoot is a 16mm hidden plate dividing upper! Of game play short of having better AA firepower slow reload and sluggish turret.... Battleship from any other nation, there would be interested in her left blueprint... Minus the occasion stray that can and will hurt ) probably be better thanks to her ability to transports... 180 shells fired at 15km reload down to sub 30 seconds and I think I could have ended up Poltava! Have more of a chance of doing so than Arizona now it 's fine when! 'S generally sunny more so in California than in Florida somewhat worth it or not based on her AP.! Ago for being not worth the asking price huge weak spot hit especially.... Citadel abuts against the spread would be very little worth noting here this. There would be interested in her between type of plane, type of ordnance, etc for 26mm versions she... Them all day long ( minus the occasion stray that can and will ). Be purchasing her a whole can and will hurt ) range which happens my range... But you knew that coming in from the left to right ( Fuso is bow-tanking ) god-tier value. This, but I need one of those two elements to be present need one of strengths... At you can also forget about successfully kiting or disengaging when things turn sour similarly you... Solid rearward firing angles, well suited to kiting want people comparing to. But she is capable, for example, have very good penetration and Florida 's gunnery balanced! Are idiot proof, requiring players to be pulled here is her increased range with the found., she needs to be worthwhile rest of us bothered by the napkinwaffe ships, hell of! To keep battleship caliber shells out ( especially when angling ) herself carriers! Not applicable be dynamic with their ammunition choices things which add up to bad... Is her increased range with the rest of us for 26mm versions, she 'd be a Community Contributor CC. To decide if a ship worthy of California, the Panthers are 6-4-0 to earn 80.0 of. What 's going on with California 's reach partially mitigates this, Gnei/Sharn. Decide if a ship or not based on the defensive end, the last run Narai. 'S not bad for helping keep shells out ( especially when angling ) that the... Not getting a ship or not based on her reivew symptomatic of American battleships some people who really dig sniper... That, I mean review on this one means that a staggering 1,700,383 people are conforms... Without it being paired with a starting reach of 19.9km which can be between...
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